Grow a Garden 2 Crop Sell Value Calculator
The Grow a Garden 2 calculator estimates a crop selling price based on its weight and active mutations. Crop value scales with the square of its weight relative to the average weight. The mutation multipliers shown were community-tested on launch day.
All base sell values in this calculator reflect verified in-game Sheckle amounts for crops at the 1 kg average weight with no active mutations. These values come directly from community in-game testing and match the prices shown at the Sell Stuff Stand in GAG 2.
All base sell values in this calculator reflect verified in-game Sheckle amounts at 1 kg average weight with no mutations active. Values are sourced directly from community in-game testing and match what you see at the Sell Stuff Stand in Grow a Garden 2.
CHOOSE YOUR CROP
CROP DETAILS

Moon Bloom
SuperObtained From
Seed Shop
Rarity
Super
Weight
1.00 kg
ACTIVE MUTATIONS
Variant (Gold & Rainbow are mutually exclusive)
Weather Mutations (all stackable — toggle any combination)
Estimated Sell Value
9,900 ¢
What is Grow a Garden 2 Crop Value
In Grow a Garden 2, the sell value of any crop is determined by three factors: its base average value, its harvested weight, and any active mutation multipliers. The weight relationship is quadratic — a crop that weighs twice the average sells for roughly four times the base price, not two. This is why growing huge crops through weather events and sprinklers is the primary money-making strategy for experienced players. The formula used here is: value = avgValue × (max(weight, 0.95 × avgWeight) / avgWeight)² × mutationMultiplier. The 0.95 floor prevents near-minimum-weight crops from being undervalued due to rounding. This formula is consistent with community calculator testing and early in-game data. It is classified as community-tested data, not official.
How mutations multiply crop value in GAG 2
Mutations in GAG2 fall into two categories. Variant mutations (Gold, Rainbow) replace each other — only one can be active at a time, and they multiply the final value by a large flat number. Modifier mutations (Frozen, Electric) stack additively with each other: if you have both Frozen (×5) and Electric (×80), the combined modifier is 1 + (5−1) + (80−1) = 84×, not 5 × 80. When both a variant and modifiers are active, they multiply together: Rainbow (×40) with Frozen + Electric (84×) gives 3,360× total.